Requirements
What your FiveM server needs before installing the nopixel packages.
Cfx.re account and license
- A Cfx.re account with the packages granted to it. Purchases made through the store are granted to the account you sign in with.
- A server license key issued to that same account. Escrowed resources refuse to start on a server registered under a different account. Manage keys under Servers in the Cfx.re Portal.
- The packages are not framework specific. It works with QBCore, ESX, vRP or a standalone server; there is no framework code inside.
Server and game build
| Required | |
|---|---|
| FXServer artifact | 35245 or newer |
Game build (sv_enforceGameBuild) | 3570 or newer |
| OneSync | on |
The packages are built, tested and screenshotted on game build 3570 with artifact 35245. Newer builds work; older ones are not supported.
Set the game build in server.cfg (or in txAdmin's CFG Editor):
sv_enforceGameBuild 3570
onesync onDisk and bandwidth
- About 5 GB of disk for the full nopixel Assets Pack (maps 3.3 GB, vehicles 1.1 GB, props 470 MB, visuals 80 MB). On their own, the Vehicles Pack is about 1.1 GB and the Graphics Pack about 80 MB; the largest single interiors are a few hundred megabytes.
- Streamed files are sent to players on demand. Budget for the extra outbound bandwidth if you host on a metered connection, or move streamed files behind a CDN with
fileServerrules.
Compatibility
- Visual packs.
nopixel-visualsreplaces timecycles, weather, water and clouds. Do not run it alongside NVE, QuantV or another visual overhaul; pick one. - Vanilla interiors. Some maps disable the vanilla interior they replace (Fleeca banks, Mission Row PD, Otto's). If you also stream a third-party MLO for the same building you get overlapping geometry. See Configuration.
- Other prop packs. Archetype names are prefixed (
np_,3dp_), so collisions with other packs are unlikely.